Showcasing my journey in Advanced Programming, Network Administration, and Game Development.
Click below to expand the full syllabus of my completed units.
Focus: Build foundational skills in OOP, data structures, algorithms, and software engineering, culminating in a group inventory system project.
Unit 1: Advanced OOP (Days 1–4)
Topics: Object-oriented principles, inheritance, polymorphism, interfaces, abstract classes.
Key Activities: Implement class hierarchies and interfaces for a task management app.
Artifacts: Written program analysis, source files with classes and interfaces.
Unit 2: Basic Data Structures (Days 6–10)
Topics: Static/dynamic arrays, stacks, queues.
Key Activities: Compare array types, implement stack and queue operations.
Artifacts: Source files manipulating arrays, stacks, queues; UML diagram for task app.
Unit 3: Advanced Data Structures (Days 11–15)
Topics: Linked lists, doubly linked lists, hash tables, binary trees.
Key Activities: Implement and integrate advanced data structures into the task app.
Artifacts: Source files with linked lists, hash tables, trees; project update report.
Unit 4: Algorithms (Days 16–20)
Topics: Sorting (bubble, selection, merge, quicksort), searching (linear, binary), Big-O notation.
Key Activities: Implement and analyze sorting/searching algorithms for the task app.
Artifacts: Source files with algorithms, complexity analysis report.
Unit 5: Software Engineering Basics (Days 21–25)
Topics: Software Development Life Cycle (SDLC), requirements gathering, design patterns (singleton, factory), UML diagrams.
Key Activities: Plan task app features with user stories and UML.
Artifacts: SDLC flowchart, user stories, UML diagram, source file with design pattern.
Unit 6: File Handling and Testing (Days 26–30)
Topics: File handling, exception handling, unit testing, debugging.
Key Activities: Implement file operations, tests, and debugging for the task app.
Artifacts: Source files with file handling, tests, debugging log; testing report.
Unit 7: Career Exploration and Collaboration (Days 31–35)
Topics: CS careers, industry trends (AI, cloud computing), team collaboration.
Key Activities: Research CS roles, analyze trends, simulate agile meetings.
Artifacts: Career profile, trend analysis, team role plan, sprint review report.
Unit 8: Group Inventory System Project (Days 36–39)
Topics: Project planning, implementation, testing, and presentation.
Key Activities: Design, code, test, and present an inventory system using data structures and OOP.
Artifacts: Project plan with UML, source files, testing log, presentation file.
Unit 9: Semester Reflection (Day 40)
Topics: Reflect on progress, set goals for Semester 2.
Key Activities: Share achievements from task app and inventory system.
Artifacts: Written reflection.
Focus: Deepen skills in advanced algorithms, databases, agile practices, and portfolio development, culminating in an individual portfolio app project.
Unit 1: Graph-Based Algorithms (Days 41–45)
Topics: Graphs, adjacency lists/matrices, DFS/BFS, Dijkstra’s algorithm, dynamic programming.
Key Activities: Implement graph structures and algorithms for task dependencies in the task app.
Artifacts: Source files with graph implementations, BFS, Dijkstra’s, memoized algorithms; project report.
Unit 2: Software Design and Version Control (Days 46–50)
Topics: Advanced design patterns (observer, strategy), refactoring, Git (branching, pull requests).
Key Activities: Apply design patterns, refactor code, and collaborate via Git for the task app.
Artifacts: Source files with design patterns, refactored code, Git workflow diagram, pull request summary.
Unit 3: Databases (Days 51–55)
Topics: Relational databases, SQL (SELECT, INSERT, joins, aggregations), database integration, CRUD operations.
Key Activities: Design and integrate a task database with CRUD operations.
Artifacts: SQL query file, schema diagram, source files with database connectivity and CRUD.
Unit 4: Agile Development (Days 56–58)
Topics: Agile project management (Scrum, sprints), team roles (product owner, scrum master).
Key Activities: Simulate sprints and assign roles for task app development.
Artifacts: Sprint plan, team role description, sprint backlog.
Unit 5: Career and Portfolio Preparation (Days 59–63)
Topics: Advanced CS careers, portfolio enhancement, technical interviews.
Key Activities: Research CS roles, enhance portfolio with task app, practice coding interviews.
Artifacts: Career profile, portfolio plan, source file with solved coding problem, portfolio document.
Unit 6: Advanced Data Structures and Algorithms (Days 64–71)
Topics: Advanced OOP (composition, dependency injection), priority queues, balanced trees (AVL, red-black), greedy algorithms, divide-and-conquer.
Key Activities: Implement advanced structures and algorithms for the task app.
Artifacts: Source files with composition, priority queues, balanced trees, greedy, and divide-and-conquer algorithms; project reports.
Unit 7: Workplace Skills and Review (Days 72–74)
Topics: Conflict resolution, leadership, review of algorithms and software engineering.
Key Activities: Analyze team scenarios, review task app algorithms and agile plans.
Artifacts: Scenario analysis, review worksheet, critique report.
Unit 8: Individual Portfolio App Project (Days 75–79)
Topics: Project planning, implementation, testing, and presentation.
Key Activities: Design, code, test, and present a personal portfolio app using Semester 2 concepts.
Artifacts: Project plan with UML, source files, testing log, test report, documentation, presentation file.
Unit 9: Course Reflection and Showcase (Day 80)
Topics: Reflect on course progress, showcase task and portfolio apps, set career goals.
Key Activities: Present achievements and discuss future aspirations.
Artifacts: Written reflection.
Academic Certification
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YouScience Industry Certification
YouScience Industry Certification
YouScience Industry Certification
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YouScience Industry Certification
Awarded by the Granite Technical Institute

Individual flagship AP CSA project focusing on advanced UI and state management.
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Major group project leveraging complex class hierarchies, OOP principles, and data structures.
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A complete PacMan clone built using the Unity engine and C# scripting mechanics.
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A project focusing on optimizing algorithms for performance and efficiency.
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A project demonstrating interpolation and animation techniques in C# Unity.
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A project demonstrating state management and AI behavior in C# Unity.
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A project demonstrating material properties and rendering techniques in C# Unity.
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A project demonstrating collision detection and trigger mechanisms in C# Unity.
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A project demonstrating member variable management and audio integration in C# Unity.
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A project demonstrating the use of prefabs, scenes, and resources in C# Unity.
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A dynamic web application demonstrating real-time API integration and data parsing.
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An interactive, branching narrative text-based game driven by decision logic.
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Networking and server logic backend handling a multiplayer racing environment.
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Client-side gameplay mechanics, physics, and rendering for a racing experience.
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An application that accurately calculates, logs, and displays user input speeds.
View CodeSummer 2024 | JCC
Discussing and developing a plan with JCC admin, replacing and putting together new Uninterruptible Power Supplies (UPS) for the servers present on site, troubleshooting connected devices and device group switch discrepancies with commands in the console and physical environment, setting up and deploying IP phones, reconfiguring network infrastructure and switches, setting up network port rules, reported results to JCC admin.
Aug 12, 2024 - May 29, 2026
Cybersecurity & Cyberforensics (Network security): Set up traditional labs, LAN and VLAN with network switches, used various tools such as nmap, wireshark, hashcat, john the ripper, ettercap to simulate and resolve open ports, unencrypted network traffic and viewing, password encryption, decryption strategies, password cracking strategies, and ARP poisoning attacks, and defending against Man-in-the-Middle Attacks (MITM).
Computer Programming 1 & 2 (Unity & C#): Helping classmates learn and troubleshoot game development mechanics.
Summer 2023 - Summer 2025
Python Programming: Completed 2 years of Python coursework (Summer 2024, Summer 2025), focusing on syntax, logic structures, and advanced problem-solving.
Web Development: Completed 1 year of Web Development (Summer 2023), learning to build and structure front-end environments using HTML, JavaScript, and CSS.
Demonstrating proficiency in advanced computer science concepts.
// From: CarbonCopy (CC) - File Architecture Core
public class FileScanner {
public String rootPath;
public boolean isRecursive;
private int totalFiles = 0;
private int scannedFiles = 0;
public interface ScanProgressListener {
public void onProgressUpdate(float currentPercent, int scannedFiles, int totalFiles);
}
}
// From: CarbonCopy (CC) - Duplicate Sorting & Content Map Integration
for (File file : files) {
if (file.isFile() && isSupportedFileType(file.getName())) {
try {
byte[] fileBytes = Files.readAllBytes(file.toPath());
long fileSize = file.length();
long lastModified = file.lastModified();
String contentKey = fileSize + "|" + java.util.Arrays.toString(fileBytes);
FileInfo fileInfo = new FileInfo(file, fileSize, lastModified);
if (duplicateFiles.containsKey(contentKey)) {
duplicateFiles.get(contentKey).add(fileInfo);
} else {
List<FileInfo> fileList = new ArrayList<>();
fileList.add(fileInfo);
duplicateFiles.put(contentKey, fileList);
}
} catch (Exception e) { /* Exception safety handling */ }
}
}
// From: KonQuest - Polymorphic Game Character Inheritance
public class Lizard extends Enemy {
boolean direction;
public Lizard(int x, int y) {
super(x, y);
height = 50;
width = 100;
this.x = x;
this.y = y;
}
public Lizard(Lizard other) {
super(other);
this.direction = other.direction;
}
}